![]() ![]() Right now we’re really focused on the PC version. Having said that, what are the chances that we see XCOM 2 on Xbox One and PS4 someday, perhaps in a modified form? Or even mobile platforms? It’s something we feel strongly about and have stuck with since We came to that realization early in development. How early in the development process did you realise PC-only was the way to go? Our studio has its most experience building strategy games on PC, and we needed to take advantage of that core expertise and focus on making the very best XCOM we could on the platform we knew the best. When we saw what it meant to implement all of these elements into the game, we knew we had our work cut out for us. We looked at what people were asking for in terms of making XCOM: Enemy Unknown more replayable along with the new elements we wanted, including procedural levels, new skills, new enemies, more customization and modding. A game about loss and overcoming obstacles, with intense combat and a strategic component that feeds cleanly into that. Jake Solomon: Our first goal is to make a great XCOM game. Can you give us more detail on what those goals are, and in what ways consoles couldn't achieve them? GameSpot: You've previously stated that XCOM 2 is a PC exclusive because it was the only platform that could help you realise your goals for the game. By clicking 'enter', you agree to GameSpot's ![]()
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